Build Worlds That Pull People In
We design and engineer augmented and virtual reality applications that put users inside the experience rather than in front of it. Clients gain a measurable edge in training efficiency, customer engagement, and product storytelling.
Faster Skill Acquisition
VR-based training modules reduce onboarding time by letting employees practice real scenarios safely before touching live equipment.
Deeper Product Engagement
AR overlays let customers visualise your product in their own space, cutting purchase hesitation and return rates significantly.
Cross-Platform Delivery
We build once and optimise for multiple runtimes — Meta Quest, iOS, Android, and browser — so your investment reaches every segment of your audience.
AR / VR Development
The outcome we're after
Most digital touchpoints ask users to read or watch. AR and VR shift that entirely — users inhabit the content. Yet most businesses stall at proof-of-concept because the hardware landscape is fragmented and immersive UX demands a completely different design language than web or mobile.
Splicity Dynamics approaches every AR/VR project with a device-first audit: we identify whether the target scenario calls for standalone headsets, phone-based AR, or browser-delivered WebXR, then architect accordingly. Our builds run on Unity and Unreal for rich VR and on ARKit, ARCore, and 8th Wall for AR — so we match the runtime to the use-case, not the other way around.
The result is an experience that ships on schedule, runs reliably on the hardware your users actually have, and ties directly to a business metric — whether that is a reduction in onboarding time, a higher product-page conversion rate, or a new revenue line through immersive retail. Clients typically see a 30–40% improvement in knowledge retention when replacing static training with VR modules.
What we deliver
Key offerings
Why Splicity
Why teams choose us for this
A senior team, a fixed plan and long-term ownership — the things that decide whether a project actually succeeds.
One accountable team
Strategy, design, build and support handled end to end by senior people — not handed off and lost.
Fixed, transparent scope
A clear plan and estimate before any work begins. No open-ended billing, no surprises.
Built to scale & rank
Performance, security and SEO engineered in from day one — not bolted on at the end.
A long-term partner
We support, monitor and evolve what we build, so it keeps delivering value long after launch.
Our process
How we work
Discovery
We learn how you work, your goals and constraints.
Design & Build
We design the experience and engineer it to spec.
Test & QA
Automated and manual testing before anything ships.
Deploy
Smooth, low-risk releases on your infrastructure.
Maintain & Grow
Proactive support, optimisation and iteration.
FAQ
Frequently asked questions
How long does a typical AR or VR project take to build?
Scope drives the timeline more than the medium. A focused mobile AR feature can be production-ready in six to ten weeks. A full VR training simulation with branching scenarios and analytics typically takes three to five months. We scope precisely before any commitment.
Do our users need to buy expensive headsets to use what you build?
Not necessarily. Many of our AR deliverables run on standard smartphones through ARKit or ARCore. For VR, we can target browser-based WebXR so users access the experience through Chrome with no hardware purchase required. Headset-required builds are reserved for cases where immersion depth justifies the device.
Can you integrate AR/VR into an existing mobile app or e-commerce platform?
Yes. We provide AR as an SDK-level integration that slots into React Native, Flutter, or native iOS and Android codebases. For e-commerce, we have delivered 3D product viewers that plug directly into Shopify and custom storefronts, requiring no separate app download from the customer.
How do you measure the success of an AR or VR project?
We instrument every build with event tracking tied to the metric that matters to your business — session completion rates for training, dwell time and conversion lift for retail AR, or task-error reduction for industrial VR. You receive a reporting dashboard, not just a finished application.
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Ready to start your ar / vr development project?
Tell us what you're building. We'll scope it and come back with a clear plan, timeline and estimate.
